Thursday, December 2, 2010

12/2/10 2D Design

Today's Class- Tonight we started with a group critique of the limited palettes project. After that I introduced the final project of the semester, which involves transforming a work of two dimensional fine art.

How to make this up- The project starts with a painting from the history of fine art. You have a number of options in how you go from there. One possibility is a transforming book. The books all have in common that they have a cover that opens and closes. Choices for book structures include Pop Up (as in the example above), Pull Tab, Folding Flap, and Transparency. Student examples of all these types, and full descriptions of how they work, can be found here.

The other major option is a board game based on the work of a single fine artist. I do not have any available images of previous student projects, so I started making an example myself. It's not complete, but far enough along to give everyone an idea of the project.

For the Board Game option, choose an artist's work to adapt into a game board. You may work with a single painting, or multiple works from a single artist. All games must have a theme or goal that relates to the subject of the artwork(s). All games must also have a path to follow on the board. It can be a single path with a start and finish (such as Candyland), one with a repeated loop (such as Monopoly), or a system that allow moves in multiple directions (such as chess)

My example is using art from 14th century northern painter Hieronymus Bosch. He is best known for his incredibly complex compositions filled with bizarre fantasy creatures and moral and religious messages. I combined bits and pieces of two of his triptychs- The Garden of Earthly Delights and The Last Judgement. The theme of my game is one that relates to a theme common to both paintings, the pursuit of sinful pleasures leads to eternal punishment in the afterlife. In this game, players start in the lower left corner (Eden), and follow a convoluted path with the goal of reaching Heaven (top center), but taking the wrong path lands the player in Hell (lower right). All the visuals around the board are images based on parts of the paintings mentioned above, but arranged in a composition different from Bosch's original. (Your game board needs to be more than just a path superimposed over an exact copy of a historical painting) I'll post a photo of the complete project after the whole thing is finished.

Homework- The completed transforming book or game board project is due at the beginning of class on December 16, 2010, the last meeting of our class for the semester. At that time I will grade the last project, the semester portfolio (all the ungraded artwork from the semester), and any late arriving graded projects from earlier in the semester.

The mixed media collage project is due at the beginning of class on December 9, 2010.

Anyone who has not yet turned in any overdue projects (such as the season temperature collage or the limited palettes project) can turn them in next week or the week after for partial credit.

For next class 12/9/10- We will critique the mixed media collage projects. The rest of the class period will be used for working on any class related project, such as the final project or any yet to be completed back project. Bring with you whatever materials you need to complete whatever you plan to work on.

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