Thursday, December 5, 2013

12/5/13- 2D Design


Painted Dreams 
Vincent Van Gogh

Today's Class-  Tonight we began the final project of the semester.  I showed a few slides of ancient artworks and of 20th century board games, noting the evolution of the design and its relationship to fine art.   I also brought in an example I created myself to help explain the idea.  Then students began the process of designing a board game based on the art of a specific 2D fine artist.  We also looked at some late arriving limited palette projects and the mixed media collages that were due tonight.

How to make this up-  Start by selecting a well known fine artist (included in major museum collections and art history textbooks) from the 20th century or earlier, who works in two dimensions (paintings, drawings, prints), representationally (no full abstraction), and uses full color.  You'll need to select elements (figures, objects, landscapes, interiors, shapes, etc) from two or more pieces from that artist and build an original composition from them.  As you reproduce these bits of the artist's vocabulary, try to match shapes, colors, and textures as closely as possible.

Because the format is a board game, you must include some kind of game path for players to follow.  It can be repeated circuit (like Monopoly), a single start to finish path (like Candyland), or something where players can move in multiple directions across a grid.  The game should have a theme, some kind of goal for the players to achieve in order to win the game and the images should have at least some relation to the theme.  The game must have a name, included somewhere on the board.  As you are creating the composition, take into account balance, color, value, text design, and everything else we have dealt with this semester.  The final piece should be considered as a painting, not just a collection of images.  Like classic board games, the board should fold in half.    Above and below are student examples from previous semesters.  An example I created based on the work of Hieronymus Bosch, and further details about the assignment, can be seen here.


Love Story
Roy Lichtenstein


Rene Magritte, the Game
Rene Magritte

Homework-  This board game final project is due at the beginning of class on December 19, 2013, which is our last meeting of the semester.  No work for the class will be accepted after this date.

Those who still owe previous graded projects (such as the mixed media collages, or the limited palettes projects) should turn them in as soon as possible for partial credit.

Semester Portfolio-

At our final class meeting in two weeks, I'll be grading the semester portfolio, which is everything done in class this semester that wasn't individually graded.  If you've never missed a class, you probably have it all done, or at least started.  You can use the following list to verify that you have everything or to see what you need to make up.  Included dates are where they can be found on this blog.

9/12/13  Wallpaper dots
9/19/13  Contour Line shoes
10/3/13  Charcoal value drawing
10/17/13  Color Wheel and color mixing
10/24/13  Text (Russian) and Logo
11/21/13  Color Still Life painting

For next class 12/12/13- The class meeting will be a general work day for the class.  Most will use it to work on the final game board project, but you can use it for any back graded project or portfolio exercise from the class.  We will also look at any late arriving graded projects.  Bring with you whatever you need to work on whatever projects you will be working on.

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